Halo 2 Cheats
|2 On 2 On 2 On 2 On 2 On 2 On 2 On 2|
Make a new Slayer game, and set the active players to two. Leave most selections at default, except turn off active camo and overshield. Set the starting weapons to the battle rifle and the shotgun. Turn off all vehicles except for two Warthogs, and turn off gun emplacements. Turn on teamplay, and turn off team switching. Set the betrayal penalty to 5 seconds. Play at Coagulation. This should allow you to have eight teams of two people each, making for some really fun teamwork games. If it does not, play with the active players setting until it works.
|Accurate SMG Dwing|
When DWing SMGs, press one shoot trigger at a time simultaneously. This disables the reticle/aimer from going upwards.
Note: This also works on other DWings.
When in campaign mode playing as the Elite, press White to turn on the active the camouflage. Use your active camouflage wisely -- it does not last long. Find the enemy and an energy sword. Use the camo before the enemy notices as you are approaching them. It will them be easy kill. Wait for the crosshairs to turn red, then lunge and slash.
|Assassins Mode In Regret|
Play the mission on the legendary difficulty setting. Enter the structure after getting off the gondola. Jump on the large stone block to reach a ledge leading out to the Covenant turrets. Turn around and face towards the structure. Then, jump up to another level around the right side of the structure. Continue to find a skull on a ledge as you make it around. Take the skull and the word "Assassins" will be displayed. All enemies in the game are permanently cloaked.
|At Ease Position|
While in a multi-player game, press D-pad Down. To other players, you will have your weapon lowered or down to your side. This may help if you are on your own turf and run into one of your friends right around the corner. Additionally, you can hold your gun down by making sure you have no grenades. After tossing them away, hold L and you will hold your weapon down. You will not notice this on your screen, but other people will see you do it. This does not work with the beam sword.
|Banshee Snipes In Coagulation|
Get a Banshee and fly directly behind the Blue base. Land up there, then get left (behind) the Red base. Then, get in the peak of the rock point by the Blue base.
When in a Banshee, press A and a direction on the Left Analog-stick. When in a Banshee, hold A and press Left Analog-stick Down. The Banshee will do a backflip. Additionally, to do tricks in a Banshee, press Left or Right on the Left Analog-stick and hold A to do a barrel roll, or hold Down + A to do a loop.
|Battle Royale In Outskirts|
Start the Outskirts mission on legendary difficulty setting. Play until you get to part where Sarge is airlifted out by the Pelican. Defeat all the enemies in the next area, where there is six snipers, the army of buggers, and the invisible Elites. After they are defeated, turn to face the next alleyway. There will be a couple of Jackals and two snipers down the way, and one that will not reveal himself until you fire a shot on the walkway above with the two archways. Defeat them, then jump on the awning at the beginning of the alley. Next, jump up on the beam in front of you. Walk across the beam to the rooftop across the way. If you get stuck, crouch and walk. Continue forward. There will be one more sniper to the left between the buildings to the right of the "L" shaped roof. Jump across to the roof where the hidden sniper was located (the one that was above the two archways). Make your way across to the larger rooftop. Immediately turn left towards the alley. If you walk too far across the roof, a sniper will come out. When there, look across the way. You will see some sniper ammo. Jump across to that side, and it will say "Checkpoint". There will be a room to your right. Inside is a sniper, more ammo, and a skull. Once you pick up the skull, the screen turns white and you will end up in the alley below with a plasma pistol and an elite with a sword chasing you.
Note: Once you finish or die, the skull does not come back for any profile you use. After you are done, it puts you back before you picked up the skulls.
|Blind Mode In Outskirts|
When you begin the mission, your vision will get blurry. When it returns to normal, you will see a blinking door. Enter it, then stop. Look up to see a fluorescent light over the door you just used, and another one on the opposite wall. Jump and duck at the same time to get on one of thos lights. Do the same thing again to get onto the ledge next to the lights. Look to the left on the ledge and you should find a dark passage. Follow it to find some grenades, a skull, and a camera at the end. Take the skull and your HUD will disappear and the word "Blind" will be displayed. You will not be able to see your weapon, body, shields, ammo, or HUD. You can use the skull as a melee weapon, which does good damage to opponents. However, using a grenade, firing a weapon, trying to drive, or using a turret will drop the skull. Additionally, you can be a passenger in a Warthog and still keep it. To return to normal vision, save and quit the game, select the Cairo Station mission in campaign mode, save and quit the game, then return to the Outskirts level.
The level just has the Master Chief awakening and is stopped with the haziness. Walk forward as if you are going to proceed through the level as usual In the first hall, there will be a grunt. Kill the grunt but do not go outside. Stay in that hallway. Look up in that hallway to see light type panels. If timed correctly, you can jump up onto the panel. Beside you will be a wall that you cannot jump to. Look back and face the original wall you were looking at when you jumped up. Throw a grenade against the wall, looking down slightly so it will stop bouncing at your feet. When you count to about three, jump in the air and begin to go to the wall with the slanted top. The grenade will explode and boost you up further, putting you on top of the wall. You can then do two things. You can look across and continue with the level or you can look the other way to find a skinny passageway with the Blind mode skull , grenade, and camera type thing. If you continue to use grenade jumping, you can skip major parts of the level.
Once you can move, go into the door in front and look up. You will see a light sticking out of the wall. Crouch jump to get on top of it. Next, jump on the roof to your left. Once on top, take another left down the narrow hallway. Look on the ground at the end of the hallway. You will see a skull, a camera, and five grenades stacked in a pyramid shape. Hold X to pick up the skull. The word "Blind" will appear, and your HUD, arms, and gun will disappear. However, you can still use them. If desired, you can go around and hit people with the skull.
|Blood Gulch Reference|
Go to multi-player mode and scroll to the Coagulation map. Read the description. It will describe "a bloody gulch".
|Board Regret's Vessel In Regret|
When you can kill the Prophet of Regret, run to him. You will be able to board his floating "chair".
|Boost High Into The Air In Coagulation|
This trick requires a Wraith with overshields on. Locate the rock that sticks out. Stand up against the wall that sticks out and have someone hit you with the Wraith when they boost. If done correctly, this should shoot you extremely high in to the air. This also can work on almost every map with a wraith, but you must have oversheilds on to avoid getting killed.
|Cancel Loading Sequence|
At any point during the loading sequence, press B to cancel and return to the previous screen.
|Change Splitscreen Orientation|
To change the screen orientation in a cooperative game from horizontal to vertical, enter the Xbox console settings and change the video to widescreen. On a regular display, this will change the splitscreen from horizontal to vertical.
Click here to go to Cheat Code Central Platinum and get cheat codes for Halo 2 that you cannot get anywhere else.
On the level when you first get the Scorpion, drive to the top of the hill and snag the Wraith. Drive down the hill until you get to the part where two Wraiths attack you coming out of the tunnel. Do not go in that tunnel. Take out everything except one Banshee flying around. Kill your allies so they do not interfere with your next action. Get out of your Wraith and stand on top of it. Wait for a Banshee to get close and hijack it.
Note: Make sure you are on the side of the tollbooth facing the tunnel. Hang on tight, because you will rocket towards the bridge. If you try to fly to the tunnel again, an unseen force will push you back, but it is not as bad as the other force.
Quickly press B, X repeatedly. This will make your gun hit extremely fast, or just hold in that hitting position. This will not have an affect on hitting someone.
|Dead Brutes Blink In Sacred Icon|
When you see the dead Brutes, shoot them and look at their eyes quickly; they will blink.
Note: This may take a few attempts, as they will not blink all the time.
Get a Plasma Sword from a dead Covenant Elite and get close enough to the Brute for the half-circle surrounding the crosshairs to turn red before attacking. You will lunge forward and get rid of half the enemy's life. Jump into the air immediately afterwards, and do this a second time to kill him instantly. Both attacks combined cost only ten ammo points, so this process can be done ten times in succession, making it an effective way to crowd-clear Brute patrols near the end of the game. Make sure to jump in-between each strike so that the Brutes you are fighting cannot continue to ram you and drain your life. Additionally, on the last level when you are fighting the head Brute, wait for his shields to go off (when the blue gas-like thing around him shuts off). Then, shoot him in the head as many times as you can until it turns back on. Repeat this process until he is dead. Do not use an energy sword. It will not work, and he can kill you with one hit of his hammer.
When you are facing several Brutes together, such as in the Uprising level, use a weapon with good accuracy, such as the pistol. However, this may be difficult because it no longer has a scope on it. The Covenant Carbine is a good choice because it has great accuracy, a zoom, and a usable clip size. When using the carbine, aim for the skull plating they have on the top of their head. If you are a skilled shot, this should kill the Brute in about four to five shots. Have something like the energy sword as a backup in case there are too many and they charge.
Two direct head shots with a beam rifle are required if they are wearing a helmet. Pack some heavy artillery. A fuel rod cannon or rocket launcher may be cheap, but they cannot charge you if they are blown up. A few hits with the brute shot can also work; there should be plenty of ammunition for it. If all else fails and they charge, a shotgun or the blade on the brute shot can work, but it will require three shots to the face with a shotgun and three hits with the blade.
The best combination of weapons against a Brute is to use two plasma rifles. Brute plasma rifles are recommended, as they are slightly stronger and shoot faster with a slower heating process. Run up to any Brute (this actually works for all enemies except Hunters) and fire both of your plasma rifles in sequence. This means that first you fire the right (or left) gun until it is nearly overheated, then stop firing that one and begin firing your second one until it is nearly overheated. Again, start firing the other one. Keep doing this in sequence and the only thing that will stop you from shooting is running out of ammunition. A good way to do this properly is to count how long you have been shooting. Shoot with one gun at a time for about three to five seconds, then begin shooting the other one. This is very useful for big groups of opponents as you do not have to reload or wait for your weapon to cool down.
On the final level, once you reach the door that leads to the final battle, a group of Brutes will come out. Instead of fighting them, use your invisibility gear and sneak through the door without having to fight.
Note: You must be fast or the door will lock.
The Brutes' weakness are their heads. That is why they usually have metal plates. Shoot them in their heads for an easy kill.
When battling with Elites, do not hit them once with your weapon. Always hit them multiple times. If you hit them once, they will have a faster time and kill you with one hit or take down your shield. Additionally, an easier way to kill Elites quickly is to double-wield the SMGs and aim for the head. Be careful, as the SMGs tend to send the reticle upward. Also, try meleeing him before using the double strategy.
You can outsmart Elites in some battles by finding cover and returning fire as usual. However, when they stop firing, relocate to other sources of cover and have a few seconds before they notice. Also throw grenades before they get all the way out, if they are appearing from a door or a ship portal.
Dual wield a plasma pistol or rifle and a Human pistol. Use a plasma pistol or rifle to knock down the shields quickly, and then shoot them in the head with the magnum.
The best way to quickly kill an Elite is to hit them multiple times with your weapon. First. hit them so they are stunned for a few seconds, then shoot them quickly. They should die easily.
Get a Plasma Sword from a dead Covenant Elite and get close enough to the Flood for the half-circle surrounding the crosshairs to turn red before attacking. You will lunge forward and kill the enemy instantly, sometimes killing two or even three if they are in close-enough proximity to the target. This attack only uses between two to five ammo points, so it can be repeated at least twenty times.
Note: Do not use this trick on either the small spider-like Flood or the large bulbous Flood, as the explosion that follows will damage your shields. Additionally, to kill the Flood easily, use the sword. It cuts right through the Flood in one shot, unlike any type of plasma gun.
To make fighting Flood easier, use a shotgun and an energy sword. The Flood levels are mostly close quarters -- shoot them in the face with a shotgun. This will take down even a shielded Flood in one hit. Then, use an energy sword to vaporize the bodies so that they cannot get back up. The best part is that it will not use any energy sword power.
You can actually kill the human and elite Floods with one shot of the Covenant carbine. Aim directly at the stomach for the human-type Floods (with no long tentacles in their left arm); and aim high in the middle where the head would usually be for the Elite-type floods (with the long tentacles).
With big groups of enemies, kill off the Grunts first, as they are easier to kill and become less of an annoyance. Additionally, two slashes with the plasma swords are good against Grunts. However, hitting them with the grenade launchers three times can kill just as easily and does not use any ammunition.
Use the following trick in multi-player mode with someone that is trying to steal your vehicle. When you definitely know that they are trying to board your vehicle, press X to hop out as they board. This will give you about three or four seconds to blast them before they can get a bead on you. This requires some skill, but works very well. It is possible to take out a Banshee, Ghost, and Warthog with one SMG by doing this.
When someone tries to steal your vehicle (and it is not a Banshee), allow them to do so. When you hit the ground outside the vehicle, press X as fast as possible. You should steal the vehicle back from the person. Move quickly away from them or they will do the same thing to you.
Get a beam rifle (the Covenant sniper rifle) and fire it in the middle of their bodies where it is pink. This is more effective then pumping shell after shell into them. Because they have the new gun, getting close to them no longer works. There is another way to defeat them, but it is more costly. First, take your plasma grenades and throw about two or three of them on their pink skinny area. Then, get a shotgun (or the strongest gun you have) and pump the pink spot full of rounds until it is dead. Since they usually appear in pairs, this can waste a lot of ammunition and grenades.
You can kill Hunters without using any ammunition. If there is a Human turret nearby, use it. You will do so much damage that they will drop quickly. You can also still get close to them. Remember that you are a lot faster than they are, and pay attention to where the other Hunter is located. Sometimes you can get them to hit each other. It is also possible to melee attack them to death, but a lot of your Marine allies will probably die.
When you encounter a Hunter on any level, use your melee attack and hit them in the head. They will stand there for a moment, stunned. This is just enough time for you to get behind them and kill them. Depending on how skilled you are, it may take a few times to take them down.
When a Hunter charges, move out of his way. When he misses you, the pink spot on his back will be wide open. Use the weapon of your choice to blast him.
|Defeating Opponent That Has An Energy Sword|
Your best chance of killing your opponent before he slashes you is to dual wield SMGs. When you see the enemy from a short distance, just let loose. The bullets will most likely stop the enemy from advancing and will kill him.
To kill Prophets, you must dodge there laser attacks and get up close until the message to hold X to board appears. Do so. Once onboard, tap B to attack them. Three hits should kill them. If not, repeat until it falls.
To easily defeat the prophet Regret, jump on his vehicle then hold X to board it. You can then press B to melee him to death.
|Defeating Royal Guards|
To easily take down Royal Guards (red Elites with strange helms), attack them with the energy sword. Do not be afraid -- keep slashing. They will fall after about three hits.
Note: If it has a energy sword, you must get the first hit or it can kill you with one shot. Do not let their armor fool you -- they are still Elites. Knock down the shields with a plasma weapon, then shoot them in the head with the pistol.
When playing in co-operative mode under the legendary difficulty setting, get a grenade launcher that is left over from the Brute on the bridge. When Tartarus jumps onto the spinning disks, jump onto the platform with your partner, then jump on the three disks for safety. Let your partner have a carbine rifle on the top level and have him snipe reinforcements when they arrive. Run around the middle circle, waiting for Tartarus to lose his shield from Sarge sniping him. Hit him with your grenade launcher. Hit him three times, then run away and wait. His reinforcements may appear. If they do, camouflage and run to the top level. Allow your partner to kill the Elites. Camouflage if Tartarus or Elites come to the top level.
Note: Use your Brute plasmas if you run out of ammunition. There are some on the middle level, and perhaps the bottom level. Make sure your partner conserves his carbine rifle ammunition. Never fight a Brute Elite, as they will kill you in a few hits. Also, never hit Tatarus with a melee attack. Never use grenades as Tartarus will just jump. The most important thing is to not allow your partner to die. When doing this in single player mode, use the same tactics except when Elites arrive, camouflage yourself then go to top level and snipe with the carbine rifle.
When the intermission sequence ends, do not rush towards Tartarus like the others. Instead, just wait until they all jump to the other side, then jump over there. Or, you can wait for the moving platform to help you get to the other side. After you have done that, Tartarus will have a sort of "fog" around him. Get a plasma gun. Note: If you cannot find one, go to the lift, and on the top floor behind a wall there should be a box from which you can get one. Dual wield the plasmas and fire at him until the fog goes away. Then, keep shooting at him with the plasmas until he dies. Alternately, when his shield depletes, drop your gun and throw a grenade until he dies. Be careful though -- stay a good distance away to avoid being hit and killed.
When playing on the legendary difficulty setting, instead of getting out of your Banshee when entering Tartarus' base, fly it inside and up, using the boost. You will scrape the ceiling and run into the wall at the end of the tunnel, then run into the door. Get out, open the door, and take your Banshee inside the door. Kill the Covenant with it, or get out then keep flying through the doors. When you get to the intermission sequence, you will be out of your Banshee on a platform with Tartarus in front of you with some Brutes. Kill them, then turn around and go back down the hallway the intermission sequence skipped. Your Banshee will be sitting there, ready for takeoff. This makes defeating Tartarus much easier. Continually fire at him and when the sergeant takes out his shield, it will hurt him until the point that he dies. If he tries to jump on you, just boost under him. Watch out for his Brute friends that he calls -- they are very accurate with Brute shots and plasma grenades and will kill you. Also, do not fly under the platform.
Get two Brute plasma rifles and run away. When his shields are down, throw grenades then shoot him. He should die quickly.
In the last level of the campaign called The Great Journey, get to the part where you enter the control room. Instead of walking through, bust your Banshee through. When you enter the room with the Brutes, get out of your Banshee and kill them. Note: They might destroy your Banshee. Then, kill the Honor Guards. Make sure your Banshee is in the room where you fought the Brutes. Continue on foot until the intermission sequence starts. When it ends, turn around and run back. On your way through, your friends will teleport there. Keep going and get in your Banshee. Note: Do not go below the last platform levitating in the main room or the game will automatically kill you. Then, drive your Banshee to Tartarus and shoot him. Pressing B will shoot your bomb. When his shield gets down, shoot him as hard as you can.
|Defeating The Heretic Leader|
It is best to have dual Needlers and a Sentinel Beam when you are playing under the legendary difficulty setting. As soon as game play resumes after the intermission sequence, press White to turn invisible. Then, press Y to get rid of one of your guns and stick a plasma grenade to one of the guys. As soon as you do that, run to the left and behind a column. You should see a hole/hallway kind of thing. Go in there and hide a short time. You can then run out of the hole, turn invisible, and stick another grenade to one of them. If a grenade explodes and you hear a grunt or yell, you have hit the leader and not the copy. Go back and hide in the hole. This will save a checkpoint. The guy will start talking and more copies will appear. Repeat the process until he is dead.
Note: Whenever you kill a copy of the Heretic Leader, it will drop several grenades, allowing you to restock.
|Defeating The Scarab|
Instead of following the Marines, go staight across the bridge. You will find a sniper. Take it, then jump on the Scarab and shoot all the Elites and pilots. Additionally, if the people on the Scarab are taking down your shields, get on the gun turret. Fire at them madly. They will hide and allow time for your shields to recover. Then, jump on the Scarab and blow their head off by surprise.
|Destroying A Ghost|
One of the best ways to take down a Ghost is with a sniper rifle. Wait until the Ghost is facing away from you and open fire at the pilot. If the pilot does not die, the Ghost may explode, because it is very vulnerable in the back.
|Destroying A Wraith|
Besides boarding, there is one other reliable way to take down a Wraith in single or multi-player mode. Get a Ghost and hit the booster until you are right up against the Wraith. Then, circle around to the back of it and open fire. By the time he has fully turned around to get a bead on you, he will probably be dead. If he tries to get out, you can simply pick him off as he is climbing out.
Note: This may not work as well in single player mode, as the Wraith has anti-infantry plasma cannons.
|Destroying The Scrab In Metropolis|
First, follow the Marines out to the bridge (or walkway). Next, switch your battle rifle with the rocket launcher. It should be a few steps north of the sniper. Then, go next to the second rocket launcher. It will be a few steps ahead. You should see ammunition next to it. Instead of following the Marines, make a turn into the walkway in which there is only one way in and out. The Scarab should shortly arrive, but it will not see you. They will probably fire at the Marines. When they get far enough, there will be a huge entrance to fire a rocket at. If you followed the Marines, it will be harder to shoot the aliens on deck. Rapidly shoot rockets at the side entrance of the Scarab. When all forces on deck are defeated, join up with the Marines and jump onto the Scarab. No one will attack you if you try to hide on deck from the Elites.
|Double Whack Energy Sword Combo|
When using an energy sword, press Melee, X, Shoot. This combination can happen very fast.
|Dual Wielding Recommendations|
When dual wielding, it is best to think about things before you just grab a needler and a plasma pistol, and have a pistol as your third weapon. You should make it so you have a good backup weapon; when dual wielding, ammunition can go quite quickly. Have two plasma rifles (or your choice) and have something like a particle beam rifle, shotgun, Covenant carbine, or perhaps a rocket launcher so that you have something to fall back on. Some suggestions are as follows:
- Needler x2
- Plasma rifles x2
- SMG x2
- SMG and a plasma rifle
- SMG and a plasma pistol
Note: Having two plasma pistols is not a good choice because you cannot hold the two triggers down, or you will power them up. You must keep pulling, making this somewhat difficult. When wielding two weapons at once, use only one at a time, and when that runs out of ammunition, use the other one while reloading. Do this to keep up a steady stream of fire.
Dual needlers is probably the most underestimated weapon pairings available in the game, and probably the most powerful as well. Needlers have an incredibly fast rate of fire, are heat seeking, do initial damage then explosive damage, and you can pick up usually 80 to 160 ammo after each bout of gun fighting (in campaign mode). The only bad thing about needlers is the fact that they ricochet off shields and some body armors (for example, Hunters and the Elite Guard). They are not recommended for fighting shield wielding enemies, Hunters, Elite Guard, or Infected Flood (as they are extremely quick and will most likely do damage to you before the needler shots explode in them). In multi-player mode with friends, there should be nothing more feared then dual needlers.
A great dual wielding combo are two plasma pistols. Early in the game, two blue ones will do. Later in the game when you begin to fight the Brutes, after they die take their red plasma pistols. The red ones are slightly more powerful and overheat a little bit faster. A red and blue plasma pistol is recommended, as they compliment each other very well. If you have fast trigger fingers, any enemy will die. Even Brutes will die within around five seconds. Be careful; watch your heat and ammo meters. The plasma pistols are very good because they are powerful, and get rid of energy shields very quickly.
Use the following trick for easy kills by dual wielding a plasma charger. Get one plasma and any other weapon of your choice (SMG, plasma rifle, needler, etc.). Next charge your plasma pistol and keep it charged. If you get a hit on your opponent, his shields will be down and you can kill him within two seconds with a normal gun.
The best dual wielding combo is the plasma rifle and the sub machine gun (SMG). The second best is dual SMGs, and the third best is a plasma pistol and pistol combo.
Dual wield a plasma rifle and a plasma pistol. While the rifle is firing you can charge up the pistol, and while the rifle is cooling down shoot the pistol charge.
Do not be afraid to retreat for a moment to let your shields recharge and reload your weapons, especially when dual wielding.
|Easy Completion In Armory|
When playing on the legendary difficulty setting, get to the part where you are in the shuttle bay where the Covenant have boarding craft attached. You can complete this level two ways. The first is to kill the Grunts with the battle rifle, then pick up a plasma pistol. Use the plasma pistol to lower the Elite's shields, then quickly take out the battle rifle and kill them before they take cover. The other method is to get a number of plasma grenades and stick them on Grunts. They will run to the Elites and kill them.
|Easy Kills In Foundation|
There is normally a Ghost and Warthog on the lower level. To get one of them to the upper levels, drive it into one of the air units that makes you fly up. It is strong enough to bring up a Warthog or Ghost. You can now drive around the circle and run over anyone standing there.
|Easy Kills In Zanzibar|
On defense, go up the slope with the needler next to it. Keep going to the right, then right, and right up the stairway until you see a rocket launcher. Get it, then go inside the spinning wheel and wait for their Ghost or Warthog.. This is a very easy way to get kills, and triple kills from the Warthogs. Be on alert for snipers. Zoom in with your rocket on the left side if you suspect one.
On offense, go up to the control tower. An easy way to find it is by the plasma gun and three plasma grenades next to it. There should be a camouflage. Grab it. Next, there will be a huge machine directly next to you. If you climb up and go in the spinning wheel you will find a hole. Go in it and wait until it spins you to the energy sword. If you get the sword first, then go for the camouflage, you will get many kills if you slip into the defensive base.
When you are on offensive, go up the stairs to your left. There should be a sniper with some grenades next to it.. This is a great way to kill people on turrets, grabbing the rocket launcher, and people trying to get the energy sword. If you take out the man with the rocket launcher, you can jump into a Ghost and be ready for some massive kills.
The plasma sword is one of the most deadly weapons in the game. However, there is a way to make it deadlier. If you are walking up to someone, you will see the aiming reticule turn red. If you press the trigger or B, you will deliver a deadly lunge that can kill almost anything in one hit. To make this even deadlier, before you reach your enemy jump and keep aiming at him. When the reticule turns red, you will still be in the air. As you are in the air, press the trigger or B and you will lunge forward in mid-air. This is more deadly because you are above himm and his head is the closest thing to you when you are in mid air.
Get two Magnums (pistols) and shoot one trigger at a time. Do not use against the Flood, as it will backfire and kill you.
Go to the Colossus arena and have player two stand next to the middle conveyer belt, and player one stand on the platform that shoots you upward and remain still. This will work with energy swords or any other heavy weapon. Have player two hit a barrel on to the conveyer belt and watch it fly up. Have player one lines himself up with the barrel and hit it with a melee attack.
|Envy Mode In Delta Halo|
Play the mission on the legendary difficulty setting. Continue until reaching the area during the "push through the covenant held ruins" phase where a landing zone for the Pelican to drop weapons must be cleared. When you reach the area where Cortana says "They're pouring out of the center building", note the plasma turrets along the borders. A short distance after the turret on the left side is the outline of a sealed door in a wall. There is a rock in front of the door. Jump on the rock, then jump onto the ledge above the door. Next, jump to the ledge to the left. Then, grenade jump onto the building with the sealed door. On the roof of the building are two dancing Elites and a skull. Get the skull and the word "Envy" will be displayed. You can now use active camouflage.
|Extra Ammunition With Dual Wield Weapons|
Have two dual-wieldable weapons (for example, a Needler and an SMG), but do not have them out at the same time. The Needler would be the weapon that you want extra ammunition for. Have the SMG out and find another Needler to dual wield with it. Then, find yet another Needler and trade that with your SMG. You will now have three Needlers, and have three times the ammunition.
|Extra Warthog In Outskirts|
In campaign mode, when you get to the tunnel, get a Marine to drive your Warthog and hop out. There are a couple of Ghosts nearby. Get in one and drive off. If you look back, there will be not one, but two Warthogs, both with Marines on the gunner's seat tailing each other.
|Fall Through Floor|
On the second level near where the Elites come out of the coffins, there is this support object coming out of the ground. When a Grunt is shooting you, jump on the floor support and you will fall through.
|Fall Through Ground In Windmill|
Get a Wraith or Scorpion tank on the windmill and let it take it to the top. When it falls down, run under it. Sometimes you will break through the floor. This can be used as a trap for enemies in capture the flag.
|Fall Through Level In Beaver Creek|
Play the Beaver Creek map in multi-player mode. Go up to the sniper rifle and walk across the edge so that you are behind the rocks. Turn to your right and look at the tree in front of the sniper rifle area. Jump and land directly in front on the tree. You will sometimes fall through the level and the game will say that you were killed by the guardians.
|Famine Mode In Oracle|
After you go down the swirling elevator and enter the room with the big glass windows, destroy all the enemies. Then, grenade jump to the opposite side of the second floor. There will be four Flood soldiers shaking on the ground with a skull between them. Get the skull and the word "Famine" will appear.
When reloading a gun, press melee immediately after the ammo is reinserted into the gun, press X. This enables you to shoot and/or zoom instantly. This works for any gun that uses ammunition.
|Floating Master Chief|
In a multi-player mode, have a friend to help you do the following. Have him look down straight at the ground, then jump on top of him. If you start to slide, move slowly away from the direction that you are sliding until you stop. When neither of you are moving, have him crouch down and walk out slowly from underneath you. You will now be floating in mid-air. You can look around and shoot, but if you move you will fall down. If you do it directly next to a tree, you can be covered in the branches and people cannot find you. They will not be looking for you so high up.
|Fly Away In Metropolis|
Go to Metropolis level (easier in co-op mode). Go in the middle of the bridge where the Banshees come from. From there, the Banshees should attack you. When this happens get in it (knock them out). Fly the Banshee down to where the Covenant ship is located. Have the other player take out the guns on it. Once the guns are destroyed, jump off the Banshee above the Covenant ship. Stay on it. It should take you to a flat surface that in the distance where there are buildings. You can walk through them.
|Fly Very High In Ascension|
Play the Ascension map in multi-player mode. Take a rocket launcher and before you go on the thing that shoots real high in the air, shoot downwards. You will fly up twice as high, but will be dead.
|Flying Master Chief|
This trick requires two players on different teams and an energy sword. Have the player with the energy sword get a side seat of a vehicle (Warthog or Spectre). Lock on to the enemy with the sword. When it is red, press R. After that, the enemy can either fly away in a Banshee, drive away in a vehicle, or just walk away. However, the player in the Warthog needs to keep their crosshairs on them. After they are far away and still followed with the crosshairs, get out of the vehicle. You will fly directly to them. This is funniest with the Banshee.
Have the sword when an enemy is very close. You can jump and do it, or run and jump to them, then press B. This is a one hit kill for Flood, and a two hit kill for some Covenant and the shield Flood.
This trick involves a rocket launcher with no ammo and a plasma sword. First get the rocket launcher with no ammo and make it so your target turns red and you are aiming at that person. Quickly press Y to switch from the rocket launcher to the plasma sword and quickly press R to attack. If done correctly, the game will think that the target is red for the sword and you will shoot across the screen and slash them. This may require a few attempts.
This trick requires a rocket launcher, energy sword, and oversheilds on. It works on all multi-player maps. Have both players stand still. Begin switching your weapons while pressing R quickly. This only works when the targeting for the rocket launcher is red and not zoomed. This works better when your rocket launcher is out of ammunition to prevent hurting your friend.
|Flying Tank In Delta Halo|
Drive the tank around until you get to the part with all the stationary Covenant shields. Blow the shields up then quickly park the tank on several of them. Get out of the tank and then watch as the shields reform. The tank will fly, doing spins. This is even more enjoyable when you are in the tank. You will die when in the tank and it flies very far. You can also try this with other vehicles.
Get the tank and go to the area with the big castle in the middle, where you get men and ammunition. Bring the tank up to the shields (four or five), and shoot the shields with the main cannon. Go onto the shields and wait until they respawn. You will see the tank spin very fast and go very high.
Note: You will die and respawn.
You will get the Marine tank after activating the bridge. You will reach a structure which the Marine will point out is the second structure. After you hear one of the Marines say "A pelican is coming in. Let's clear an LZ", you will come up on some Covenant hiding behing about six or seven lined up shields. Destroy all of them, then wait for the shields to reappear. Then, shoot them all to make them deactivate. Immediately park the tank across as many shields as you can. Get out, stand back, and the watch the tank fly.
Acquire a Scorpion tank. Then, proceed with the mission until you reach the ruins of a complex. Slaughter all the Covenant, then reach the top platform where the energy shields are located. Knock out the shields, then drive your tank on top of them. Position it correctly, and when the energy shields appear your tank should go flying through the air.
This trick only works against enemies. When in a multi-player map, team up with a friend. Have one person stand still on the ground with the energy sword. Have your friend jump on top of your head repeatedly so that they are constantly jumping directly above you. Now, with the second person looking straight up, tap B, then X immediately afterwards so that you lunge at the "jumper" without killing him. Keep doing this repeatedly so that the jumper goes higher into the air as you follow him up. This trick is especially useful in Headlong. Try to get into the corners of buildings so that it is easier to remain on top of the "sword" player while jumping. This trick can allow you to reach great sniper locations, such as on the cranes or other objects.
Note: You must have a sword. Get a Warthog on the passenger side in multi-player mode. Have a friend get in a Banshee on the side of the warthog. Lock on to it with the sword. You will hear a slash, but will not see him do it. Then, have your friend go far away and get out with the trigger still pulled. You will start flying.
|Foundation Multi-player Map|
Successfully complete single player mode on any difficulty setting to unlock the Foundation multi-player map.
Note: There is a glitch that prevents some people from unlocking the map as it was originally intended. The way it has been done successfully is as follows: Successfully complete single player mode on any difficulty setting. Create a new profile. Begin a co-op game on the last level with the newly-created profile with the second player. When you reach a section where you fly a Banshee, the new profile must perform a barrel roll and a loop-the-loop. Finish the campaign and the new profile can access the Foundation map when hosting split-screen, System Link, or Xbox Live games. Alternately, if you have Xbox Live, go to the Microsoft Content download menu. Then, download all recently updated content. Go to a game menu. Go to change the options, then change the map. It should be at the very bottom.
|Get Near Top Of Level In Coagulation|
Play a game at Coagulation and make sure you have Ghosts. Play as the Red team and get a ghost. Get on the hill behind the Red base. Lean up against the right side of the lower rock (if you are looking at the Blue base). Turn slightly uphill until you see a vertex where the land goes upward and meets the cliff. Face it. Strafe right about five game feet, but do not move your aim. Press L and hold Forward until you reach the top. You may need to turn slightly once you Ghost moves up the wall a short distance.
|Get On Rooftops In Zanzibar|
Use a tank, push it up against the far wall by the building, and get it stuck there. Jump on it to the top then get on the roof. Another way is go up in the building and get to where the metal rain gutter panels are found (above the gate that opens). Get two people up there then get on top.
|Get On Top In Burial Grounds|
Use the Ghost or a miss with the energy sword to get up on the level. You can walk around the dunes, but invisible walls will stop you.
|Get On Top Of Building In Zanzibar|
Go to the back left of the map. You will see two awnings over two jut outs of the building. Go on the first jut out and jump on top of the second awning. After you are on the awning, throw a sticky grenade at your feet (make sure it is not on you), and jump just as it explodes. If done correctly, you will get on top of it so you can run around the top of the building.
|Get On Top Of Level In Cairo Station|
When you get to the air lock part where the screen enters a cinematic view and the phrase "Authorized personnel only" appears at the bottom of the screen. Elites with jetpacks will come to attack you. Run past the flying Elites. Run out into space where in front of you is a pillar that slants upward. Walk all the way up to this pillar and jump on it. You should now be on the pillar's slanting portion. Walk up the pillar and you should be on top of the ship. Turn right and go straight until you pass two hallways to the right of you. You should now still be on the silver-brown part of the ship. At the very end of it you will see your path slant to the right slightly. You now can see that the only place to go is on the blue part of the ship. Jump from the silver-brown part of the ship to the blue part. Look to your right and you should see a upward path. Climb it. If desired, you can go sightseeing to your left "towards earth"; there is nothing but the cannons of the ship. Once up on the elevated part of the blue ship, you will see a gap between the blue ship and the silver-brown ship. Jump on the silver-brown part of the ship. Once on there, run towards your right. Do not go down the orange glass plated window that slants down; this will leave you at a dead end. If choose to go that route, there are pillars here that will allow you back up, like on the first step of getting up on the ship. You will come across orange windows. You will fall through some of them, but not enough to not be able to get back up (simply a few feet). You can look down into the ship from the top plated part of the glass. Jump out of these if you come across many of these non-solid pit holes. Some orange plated windows laying on the ground that have force fields. Hold Forward and jump to clear them. This can go on for a very long time.
|Get On Top Of Level In New Mombasa|
When fighting the Scarab, the giant supertank, after it destroys the Scorpion it will start moving towards you. Look to your right. There should be a thin ramp-like spot. Run up this area before the Scarab reaches you and stand in the big flat area, watching it get closer. When it reaches you and starts going over another wall, jump and you will follow it. Normally the wall is too high, but when under the Scarab you can jump about twice as high.
|Get On Top Of The Level In Delta Halo|
By doing this trick you will be able to drive around the mountainous rim of the entre level and to actually drive or walk under the water and all the structures. After crossing the drawbridge and taking care of a few Ghosts, continue until you reach a courtyard with a pond in the middle and a stone structure in the middle of the pond. For the next part you will need a Ghost. At the entrance, turn to your right and you will see a few trees sort of all clustered together. There is a stone wall there that you cannot jump up. However with the Ghost, you will be able to get onto the green patch and beyond. Boost if you need to and be careful going around the mountains. You can still fall to your death. If you make it all the way to the opposite end of the level, you will find yourself on a very flat piece of land.
Get the Scorpion tank and go into the temples. Go as far as the point where the Pelican drops off guns and two men, but do not wait for this too happen or it will be too late. There will be a row of mounted energy shields (the big oval shaped ones). Drive on top of three of them. Get out of the tank and shoot the three shields. Get back in quickly. The three shields will reform, and the tank will go up, with you inside. Also, if you keep trying, your tank will land in a corner and on its back. Get out and flip it on the side that is going down. This will project you onto a higher platform. Once you are on it, run to the left of it. Walk to the left and you will see a dead body with a rocket launcher and a SMG next to it. It looks like one on the men with the black helmets and suits from the beginning of the level. There will be a giant rock next to it, with a hole big enough for you to crawl in. Once you get to the other side of the rock, there will be a jagged part of the platform going outward. Next to this will be the Pelican, still suspended in air. Jump onto it (while in mid-air, press Forward to give yourself a boost). Jump once so that the Pelican will mistake you for not being on it. Once the Pelican starts to lift, stay on it until it leaves the level. You will be walking out of the game space.
Note: You can climb mountains and go to the edge of the other side of the level that you were never meant to see. This may require a few attempts, but is well worth it.
|Get On Top Of The Ring In The Middle Of Level In Zanzibar|
When you start the level, get inside the ring and ride it up until you reach the bridge which has not been shot down. Jump off onto the top of the bridge. Turn around and jump to the right, onto the ring. This may require a few attempts.
Use the following trick to get in the top of wheel or get anywhere desired in multi-player mode. Get into the passenger seat of the Warthog and have a sword. Then have another player get in front of the Warthog. Lock on to them, then hold R. Allow your target to walk about 80 yards. Then, have the player in the Warthog with the sword look up, release R, and press X (while still looking up). You will fly straight up. To get on the top of the wheel, just get the Warthog slightly in front of the Archer by the beach and look at the wheel, Then, get into the passenger seat of the Warthog and have a sword. Have another player go in front of the Warthog. Lock on to them, hold R, and let the other player walk straight to the building and stop. The player in the Warthog with the sword should look up, release R, and press X while still looking up. You will fly straight up and stop on the wheel. This may take some time to do and determine the correct position to place the Warthog.
|Get Past Game Boundary In Zanzibar|
To get past the invisible game boundary wall, you will need an energy sword. First, get on top of the base that is as far away as the water as possible. To get on top, you can either boost one person up then cancel out your lunge by pressing R when your reticule is red, then press X to cancel it out. You will not hit the person. As soon as you and your friend are up on top of the roof, have one person go to the right side of it in a corner. Have them jump up and down and use the sword cancel method to fly up and over. When you are doing this, try and aim for the wall on your left, because it seems easier. You can get your friend that helped you up by switching roles, except you can be on the other side of the invisible wall instead of killing yourself. This does not have use unless you want to snipe or hide from someone.
Note: If you are doing glitches, make a custom slayer game which has swords and rocket launchers and energy shields.
|Get To Top Of Level In Outskirts|
When you wake up, exit that door but do not kill the Grunt. Instead hop up onto the flickering light by the elevator then look to your left. There will be a wall that you can jump up onto. Jump and crouch to get up there. You can now walk around and get on top of buildings by using grenades to boost you up.
|Ghost Sign In Zanzibar|
Locate the beach. You will see a sign standing in the middle in shallow water. If you shoot it, it will disappear.
In multi-player-mode, turn on all vehicles and go to a place with open space. Get in a Ghost and find a tank. Go towards it as fast as you can. You will flip and do different things, depending on where you hit the tank.
Go to any level (Metropolis recommended, when you have to get on the Scarab). Back the Ghost up to the side of the bridge. It will start hopping up and down.
Chose a level with the yellowish glowing boxes that blow up (Headlong or Waterworks recommended). Get in a ghost and boost into one of the tiny boxes and you will be sent flying. You can repeat this as many times as desired, or you can pile the boxes and be blown sky high.
|Grab Oddball Through Ground In Lockout|
When playing Oddball or Team Oddball, the ball is always in the middle of the field. You may get stuck under the ball when everyone on the other team is on the platform with the ball. This can change -- if you are under the ball when it is in its spawn location, jump up and hold X. You will grab it through solid ground.
|Grenade Appears From Sentinel|
Get a Sentinel Beam and overheat it. Quickly throw a grenade and it will appear as though the grenade appeared from the Sentinel.
|Grenade Does Not Move In Colossus|
Throw a grenade on a conveyer belt. It will stick to the ground, but not move with the conveyer belt.
|Grunts Birthday Party Mode In Arbiter|
Play the mission on the legendary difficulty setting. Proceed until you reach the first Banshee section. Immediately fly straight down to the bottom of the level. Search the cracks where the large cylinders connect to the station to find a circle of Grunts dancing around a skull. Get the skull and the words "Grunt Birthday Party" will appear. When you get the skull, all headshots that kill the enemies will cause them to explode as if a plasma grenade were attached to them. This works well if you aim for a Grunt in the middle of a group of enemies. Also, this may only work for projectile weapons, but does work for the Covenent carbine and the Covenent sniper rifle.
|Have The Same Primary And Secondary Weapon While Not Dual Wielding|
This trick can only be applied to weapons that can be dual wielded. For this trick to work, you need four dual wielding weapons in one place. Two or three weapons of the total four weapons must be the same, but remember a minimum of two of same weapon is necessary in order to have same weapon for both primary and secondary slot. For example, have two needlers, an SMG and a plasma rifle. To get two needlers, carry one needler as your primary weapon then select anything else but the needler (such as the SMG gun) as your secondary weapon.
Note: You cannot select the same weapon as your secondary any way. Dual wield plasma rifle with the SMG then go to the needler that is on the ground, hold X, and substitute the second needler with the SMG gun. Then, throw the plasma rifle away by pressing B. You are left with the Needler as both your primary and secondary weapon.
|Hidden DVD Message|
Insert the Halo 2 Bonus DVD from the Collectors Edition. Remain idle at the main menu. The Marine will begin to threaten you very comically for not hitting play. He will go through three different routines before it repeats.
|Hidden Message In Headlong|
Select multi-player mode and choose the Headlong level. Go to the Red base. On some of the yellow walls, there is graffiti. Some it includes is a hippo head. This is a reference to former Bungie member Alex Seropian's new game company's (Wideload Games) logo.
|Hidden Message In Zanzibar|
In multi-player mode, locate the gate in the level. When you find it, face it, then look to your right. There should be a rock. Go around the rock and follow the walls of the building. When you reach an opening on the left, go through it. You will now be in a tiny room with a pillar in the middle. Behind the pillar is another door. Go through it. When you enter the room, there is a ramp in front of you. Go up it and take a right. Keep following the path until you can take a right. After taking the right, follow the path until you can take another right. When you get in the room, there should be a keypad and a screen. Press X and the gate will be opened. On the blue screen, it reads: "A total FU exception has occurred at you location. All system functionality will be terminated. Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad. If you need to talk to a programmer press any other key. Press any key to continue_".
Win in multi-player mode without anyone getting kills except yourself. At the post-game carnage screen, someone will say "You are frickin' incredible".
|Hidden Sword In Outskirts|
On the easy difficulty setting, go to the part where the Grunt is walking up the stairs. Look at him. Then, do a 180 degree turn. You should see two lights on the left and right. Jump on the right one. Turn where the Grunt was then look up. You will see a slanted ledge. Do a crouch-jump and go up. Then, turn around. You must jump to the next ledge and turn left. You need to use a boost to get up. Continue along the level on top of buildings. Then, look down. You will see part of a broken building. Jump down and you will see a sword sticking straight into the ground through a Marine corpse. Swap your weapon for it. It has infinite ammunition.
|High Platforms In Headlong|
In multi-player mode, go to the Headlong map and make sure there is a Banshee. Get in the Banshee and fly over towards the opposite base. Between the Warthogs and the water, you will see a building with a ramp leading up to a flat surface. Fly the Banshee at a high level towards where the ramp meets the wall either on the left or right side. Then while not in turbo, gently glide towards it so that the wing will just barely scrape the wall. You will slide up to this flat surface and be able to walk around, although your Banshee flying is limited. You can walk behind the buildings and be able to see through walls. On the surface to the left, you can jump up to the next platform by using the Banshee as a boost. Put it against the wall and jump up off it. This allows you to get a good sniper location. This can also be used in System Link or Xbox Live.
|Hijack A Bansee|
Wait until a Banshee drops quite low (but you still cannot reach it). Jump before doing it. If it does not say "Hold X to board enemy Banshee", press X regardless. You might not see Master Chief leap up and hit the Elite (or other alien) out of the Banshee. Do not go too low, and drive slowly because the Elite might kick Master Chief out.
|Hijack A Wraith|
Go near a Wraith and press X. Then, press B a few times. Instead of throwing a grenade, just hop in. If this does not work, throw a grenade in the Wraith.
|Howard Dean Scream|
At some point in the game when you are playing as Master Chief, one of you allies will do the Howard Dean scream while they are attacking.
|Infinite Ammunition In Campaign Mode|
To do this trick, your weapon must be reloadable and have at least one clip in it. When your weapon has no shots remaining, before you reload, switch to your other weapon. Find an ally that you can switch weapons with, then quickly switch to the weapon that needs to reload and swap with the ally. If done correctly, you will see your ally reload the weapon. Swap your weapon back to see that your clip is now full, and it did not take away any ammunition.
|Infinite Ammunition Or Power|
This trick requires levels that have either Covenant or Marines following you. If you have a powerful weapon that has very limited power (for example, the energy sword, or Covenant sniper), or weapons that are very powerful (for example, Human sniper or rocket launcher) give them to the A.I. following you. As they use them, the weapons will never run out of power or ammunition. Also, they can use them very well.
|Infinite Energy Sword Ammunition|
When the energy runs out, do not trade it for another weapon. When you get to the next level, try to use the sword. The ammo will be at zero but you will do full sword damage instead of melee damage and can do sword moves.
To instantly kill any enemy except Hunters and Bosses, hit them in the back with any weapon.
Whenever you shoot Johnson (leader when you are Master Chief) or the white-armored Elite (When you are Arbiter), they will never die.
|Invincible Sarge In Outskirts|
When you are playing the Outskirts level, Sarge will come along, but he is invincible. You can use him to your advantage. If you are playing under the legendary difficulty setting and your shield is down, stand behind him when he is shooting Covenant. This should give you some time to restore your shield. Also, he has infinite ammunition. If you find a very good gun but are very low on ammunition, give it to Sarge.
|Invincible Warthog In Outskirts|
After going through the hotel part, defeat the aliens then go to the downed Pelican. Once facing it, look back from where you came from. Turn slightly to the left and you will see a balcony .This is where the Warthog will appear. However, for it to appear go along the regular way and kill all the aliens until you reach the tunnel entrance. Then, turn around and go back to the balcony. It should now be there. Get in and drive straight into the flower pot. You should go up it. If it gets stuck, just blow it over the fence with a grenade. The engine will catch fire, the Warthog will get damaged, but it never blow up.
|Iron Mode In High Charity|
Play the mission on the legendary difficulty setting. After you cross the light bridges and fight through to the end of the level, you reach a room where Cortana says "Brood and Elite ships are engaging all around. The next lift will take you up to the conduit. Hurry". Go to the room, enter the lift, and look up while going up. Hold X so that you can grab the skull on the way up. The word "Iron" will appear when you get it.
|Johnson Floating Hat In Cairo Station|
After things start and you are getting some weapons, go down the stairs. You will see a hat on a box of gear. Melee attack the box from under the hat, and it will float.
|Johnson's Cigar In Cairo Station|
In the first level, as soon as you get off the lift do not go on the train. Instead, look to your right to find a trash can. Go over to it, crouch, and look in between the can and the wall. There should be a Johnson Cigar burning away. Additionally, go to the armory. As you are coming up the stairs, you will hear the man shooting his shotgun and talking. Kill the Elites and go through the door. Jump over the turret and look to the right. Jump on the lights sticking out of the wall, then jump over the rail. Get on one of the beams and jump off it onto one of the rails. There will be a small room with no doors. Jump onto that and bash the trash can. When you look on the floor, you will see Johnson's cigar.
Keep pressing Jump to jump faster.
You can jump higher with the energy sword than normal.
Note: This only works when attacking enemies. When you have the sword, attack someone with L. As soon as you press it, jump. You will go much higher than normal and can attack airborne enemies such as the bug things or Sentinels.
This trick can only be done in co-op or multi-player mode. Get next to the structure that you want to climb. Have a player take out his plasma sword. Have the other player stand on top and keep jumping in the direction of what you are climbing. While player two is jumping, have player one look up and use the "Sword cancel" trick. If done correctly, you can reach any area in the game as long as you do not exceed the invisible barrier.
Play in co-op mode in any level (Outskirts recommended). Have one player jump on top of the other. Then, have the player on top jump again and keep pressing Jump. Then, have the lower player jump immediately after the first player. If done correctly, the top player should land on the lower one (who is in mid-air), then jump again. You can use this to get on top on locations you cannot reach normally.
Flip a tank on any map in multi-player or campaign mode. Get on the back and press X + A to jump very high. You can use this to get on buildings and other objects.
|Leave Game Boundary In Foundation|
You can make it up to "white space" by rocket jumping up the second floor room with the slow rotating fan on the ceiling. After making it up onto the ledge below the fan, lean against one of the ledge's walls. While aiming straight down, rocket jump again to successfully make it to the top of the level. While on top you can successfully circumnavigate the entire level with the exception of the middle, which is blocked off by invisible walls.
Note: This can only be done with a full overshield. Also while in this level on the bottom floor, a monkey riding a missile and a torn poster of an unknown figure can be found on some of the doors near the air-elevator.
|Leave Game Boundary In The Great Journey|
Wait until Sergeant Johnson blasts open the door to the control room, and destroy all the enemies. A Phantom dropship will appear. Get in a Banshee and fly close above the dropship when it stops. Get out of the Banshee, and stand on top, preferably close to one of its wings so that you will not fly off when it starts to move. Keep standing on it while it starts to fly away. If done correctly, you will fly past the level's boundaries. You will be able to see the peninsula with the control building in the distance. Eventually, the Phantom will disappear and you will fall deep into the water.
|Lock On With Rockets|
To lock on with rockets, target a person, vehicle, etc., then hold R until it says that it is locked. The red reticle will follow the item. Release R to fire. Additionally, while using a rocket launcher, you can lock-on to the following items: turrets, vehicles, and the Phantom's plasma cannons (Covenant Dropship's turrets). To lock-on to those objects, aim your cross-hairs at the object. By doing this, your rocket launcher's cross-hairs should have four red squares on the corners. Then, hold Fire so that the rocket launcher will fully lock-on to the object. While this happens, the lock-on system of the rocket launcher should make a few repetitive beeping sounds. After the beeping sounds have ended, the cross-hairs should be completely red and ready to fire. Release Fire and your spiraling h
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