| Result | Cheat Code |
| God mode (server only) | god |
| Walk through objects (server only) | noclip |
| All weapons | impulse 101 |
| Spawn a jeep | impulse 82 |
| Ignored by NPCs | notarget |
| Load indicated map | map [map name] |
| Spawn indicated item | give [item name] |
| Reduce your health | buddha |
| Damage player | hurtme [amount] |
| List maps | maps |
| Toggle developer mode; 2 is verbose | developer [0-2] |
| Toggle picker mode | picker |
| Toggle HUD display | cl_drawhud [0 or 1] |
| Toggle HUD display | cl_enablehud [0 or 1] |
| Toggle frame rate display | cl_showfps [0 or 1] |
| Enable mouse look | +mlook |
| Show crosshairs | hud_quickhelp/text? 1 |
| Sets the size of carried weapon; 54 is default | viewmodel_fov [number] |
| Execute script file | exec [filename] |
| Creates an NPC; only where NPC are allowed | npc_create |
| Create an NPC aiming away from player | npc_create_aimed |
Move player to indicated location; requires sv_cheats 1 | setpos [coordinates] |
Set view to indicated pitch yaw; requires sv_cheats 1 | Setang [value] |
| Set gravity value | sv_gravity [number] |
| Set minimum stopping speed when on ground | sv_stopspeed [number] |
| Set world friction | sv_friction [number] |
Set bounce multiplier for physically simulated objects collision | sv_bounce [number] |
| Set maximum velocity of any moving object | sv_maxvelocity [number] |
Set vertical view fixup when eyes are near water plane | sv_waterdist [number] |
| Change air density | air_density [number] |
| Set length of explosion confusion | dsp_explosion_effect_duration [number] |
Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health | prop_debug |
| Toggle reporting missing .WAV files | sv_soundemitter_filecheck |
Limits the number of texture units; 0 lets the game decide | mat_numtextureunits [number] |
| Move player to indicated location | setpos [coordinates] |
| Set view to indicated pitch yaw | Setang [value] |
| Wire frame models | mat_wireframe1 |
| Only wireframe objects effected by physics | vcollide_wireframe 1 |
| Toggle bump mapping | mat_fastnobump [0 or 1] |
| No weapon model onscreen | impulse 200 |
| Show game triggers | showtriggers_toggle |
| Show normal maps | mat_normalmaps 1 |
| Show surface materials | mat_normals 1 |
| Unknown | mat_yuv 0 |