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Europa Universalis 2 Cheats
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Europa Universalis 2 Cheats


Cheat Codes
While playing a game, press [F12], then enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function:

Result Cheat Code
Toggle revoltsalba
Toggle John Calvin modecalvin
Explore all provinces; cannot be
Toggle nativescortez
Increase infrastructure levelcromwell
Additional 10 Merchantsdagama
Trigger indicated eventevent [number]
Increase naval technology leveldrake
Increase land technology levelgustavus
Additional 6 Missionaries loyola
Toggle Reformation modeluther
Additional 50,000 Ducats to treasurymontezuma
No pause during eventsney
Set stability to +3oranje
Toggle fog of warpappenheim
Additional 10 Colonistspocahontas
Increase trade levelpolo
Toggle control of all military unitsrichelieu
Change domestic policy freelyrobespierre
More cannon foddersrussianhordes
Additional 10,000 population to
capital province
Toggle ability of CPU to declare war tilly
Toggle Treaty of Tordesillas modetordesillas
Toggle Council of Trent modetrent
Additional 10 Diplomatsvatican
Toggle province status reviewwallenstein
Event Numbers
Use one of the following values with the "event [number]" code.
Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.

Jean Calvin101
Council of Trent102
Edict of Tolerance103
Treaty of Tordesillas110
English Pirates 1000
One Province revolts unprovoked1001
Religious turmoil; one revolt1002
Conversion of heretics; changes religion in one province1003
Gift to the state; +200 gold1004
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months1005
Excellent minister; ADM, DIP, MIL set to 9 for 12 months1006
Scandal at Court 1007
Wave of Obscurantism; +3 revolt risk1008
Exceptional year; -5 inflation, +100 gold1009
Rush of colonists; +3 colonists1010
Diplomatic move; +50 relation, +1 diplomat1011
Great reputation; +10 relation with 7 countries1012
Colonial Dynamism 1013
Colonial Dynamism; +1 conquistador, +3 colonists1013
Unexpected invention; +1 manufacturing1014
Rush of Merchants 1015
Plague; -5000 people in province1016
Reformation of army; +250 land tech1017
Reformation of navy; +250 naval tech1018
Enthusiasm for army; +5000 troops1019
Enthusiasm for navy ; +5 warships1020
Agricultural Revolution 1021
Devastating fire; -1 manufactory1022
Good government policies; +1 stability, +250 infrastructure and trade tech1023
Poor government policies; -1 stability, -250 infrastructure and trade tech1024
Unhappiness with Clergy 1025
Unhappiness among Artisans 1026
Unhappiness among Peasants 1027
Unhappiness among Merchants 1028
Valuable mineral1029
Political Crisis 1030
Corruption 1031
Deflation 1032
Diplomatic Insult 1033
Fortification effort; +1 fort to province1034
Creation of bank; -5 inflation, +200 gold1035
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech1036
Creation of company of trade; +2 merchants, +500 trade tech1037
Colonial uprising; 1 colony rebels1038
Heretic Uprising 1039
Explorer; +1 explorer, +0 colonists1040
Conquistador; +1 conquistador, +0 colonists1041
Nobles (-2 stab) 1042
Trading Company Disaster 1043
Internal Trade 1044
Meteor Sighted 1045
Fire Ordinance 1046
Saint performs miracle; +1 stability, -3 revolt risk1047
Medical 1048
Noble Feud1049
Nobles ally with foreign power; -2 stability, casus belli (nation)1050
Assassination of noble1051
Cessation of Church Functions to Nobility 1052
Sale of Offices 1053
Monopoly company formed 1054
Nobles demand increased pensions 1055
Grant export licenses 1056
New land claimed 1057
Establish cantonments 1058
Nobles demand old rights 1059
Cities demand old rights 1060
Non-enforcemnts of Ordinances 1061
Bourgeoisie request privileges 1062
Italian Engineer available 1063
Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points1064
Build a Great Palace 1065
Indulgence Peddler 1066
Uncooperative Philosopher 1067
Regional Heresy 1068
Boundary Dispute 1069
Merchants Harassed 1070
Regional population boom; +2 colonists / +2000 population1071
Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province)1072
Noble family requests aid1073
Support for dissidents abroad 1074
Foreign trade competition rises; +1 mercantilism / -1 merc1075
Exceptional Court Painter available 1076
Catholic influence in Africa1077
Christian influence in South Africa1078
Mali returns to paganism1079
Moslem influence in Africa1080
Moslem influence in Nubia1081
Catholic influence in America; +1 stab / convert to catholic and 4 colonies1082
Protestant influence in America1083
Moslem influence in south-east Asia1084
Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech.1500
Newton Pulishes Optica; +250 to land amd naval tech.1501
Hungarian vampire; -1 stability, -1 innovativeness1503
Gerard Mercator de Kremer; +500 to naval tech1506
All Life Is Holy; -2 stability1508
The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries3001
War of the Roses; +1 artist, serf, -1 central, land, -3 stab3002
Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist3003
End of the 100 Yrs War; +1 stab, +150 relations with France3004
Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g3005
Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g3006
Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov3007
The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab3008

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